Modelled after the Knacker concept created by my great friend Alexander Schwandner! https://www.artstation.com/artwork/yklwVK
The 3 week Knacker project was my shortest project. I could make headway very quickly because I had a finished concept to follow from the get-go. The primary focus of my other projects was to create appealing characters, so I wanted the final project to be more practical, getting into the nitty-gritty of asset creation. My target was a tight low-poly, efficient UV mapping and detailed texturing.
Created during my time at the Game Assembly