Space Ape

In an eclectic and colorful future, a graying primate lives a vagrant lifestyle travelling between space-docks taking odd jobs.

In an eclectic and colorful future, a graying primate lives a vagrant lifestyle travelling between space-docks taking odd jobs.

The Space Ape was created on a tight deadline with the goal to finish with a cohesive, striking character within the allotted time.

A grumpy hybrid between chimp, man and mandrill. He got into the bad habit of vaping the spicy space-juice during his travels in the Delta Cluster.

A grumpy hybrid between chimp, man and mandrill. He got into the bad habit of vaping the spicy space-juice during his travels in the Delta Cluster.

Clothes and Hard-Surface elements were sculpted in ZBrush.

Clothes and Hard-Surface elements were sculpted in ZBrush.

The haircard texture was created in Maya using XGen and rendered with Arnold. The cards were placed by hand, arranged by attaching the cards to curves and deformers. Approximately 50 work hours.

The haircard texture was created in Maya using XGen and rendered with Arnold. The cards were placed by hand, arranged by attaching the cards to curves and deformers. Approximately 50 work hours.

ZBrush sculpting of the head was done over approxemately 30 work hours.

The Space Ape concept was bashed during a Sketch-and-Fika morning session. He loves smokes & hates space. He's half-man, half-chimp, half-mandrill and all grumpy.

ZBrush sculpting of the head was done over approxemately 30 work hours.

The Space Ape concept was bashed during a Sketch-and-Fika morning session. He loves smokes & hates space. He's half-man, half-chimp, half-mandrill and all grumpy.

Baking was done in Marmoset Toolbag 4. Remaining texturing was done in Substance Painter.

Baking was done in Marmoset Toolbag 4. Remaining texturing was done in Substance Painter.

The intrepid SPACE APE! Executed over the course of 5 weeks. Based on my own concept.
I wanted a striking character with a bunch of different elements, like haircards, hard-surface, cloth and character sculpting. It was a challenge to fit so much in a pretty short timeframe, so I had every day scheduled and made sure to not break any deadlines.

Big thanks and credit to Lovisa Ekelöw for rigging! https://lovisaekelow.portfoliobox.net/
Thanks to my friend Marcus Krol for lending me assets for the presentation! https://marcuskrol.artstation.com/

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Special thanks for my friends' support during these three projects;
Adam | https://adamnygren.com/
Alexander | https://www.alexschwandner.com/
Marcus | https://marcuskrol.artstation.com/
and to my teachers Johannes, Jacob and Kim for their direction.

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Created during my time at the Game Assembly